Another question, more just curiosity. I really enjoyed hearing about how all the different bits of mechanics evolved. I’m curious about the separation of actions and effects and what you might say about how it came about and what it brings to the game. At first blush it reminds me of a verb and noun spell system. No begging pretty please for an answer to this one, I understand you’re really busy working on all of this. 🙂
Another question, more just curiosity.
Another question, more just curiosity.